MythoWorks

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In Development
  • Videogame: Karyn
  • Videogame: Angelique
  • TV: Rag & Bone Men
  • TV: Witches
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MythoWorks

MythoWorksMythoWorksMythoWorks
Home
In Development
  • Videogame: Karyn
  • Videogame: Angelique
  • TV: Rag & Bone Men
  • TV: Witches
Who Are We?
  • Development Team
  • Advisors
Services
More
  • Home
  • In Development
    • Videogame: Karyn
    • Videogame: Angelique
    • TV: Rag & Bone Men
    • TV: Witches
  • Who Are We?
    • Development Team
    • Advisors
  • Services
  • Home
  • In Development
    • Videogame: Karyn
    • Videogame: Angelique
    • TV: Rag & Bone Men
    • TV: Witches
  • Who Are We?
    • Development Team
    • Advisors
  • Services

Games Are The Ultimate Myth Delivery System.

So let's deliver real depth.

  • We help studios, creators, and platforms develop powerful, emotionally resonant stories across video games, film, and television.
  • From AAA production to deeply personal narrative design, we build stories that stay with players—and audiences—long after the experience ends.

Why Us?

Truth over Trope

Story has been turned into formula, a hero does this, an bad guy is that, and ending has to do this. We step far out of the tropes that are so prevalent in our games to bring fresh perspective, fresh emotions.

Rooted in Myth

 For thousands of years, stories were not entertainment, they were how we understood the world. Around campfires, myths carried meaning, shaped identity, and defined what it meant to be human. We draw from that lineage, using myth not as reference, but as a living foundation for new stories. 

Story as Transformation

Integrated with Gameplay

 Story is not just something we consume, it is something that shapes us. The stories live inside and define how we see ourselves, what we believe is possible, and how we move through the world. We create narratives that don’t just entertain, but open something up, leaving players with a shift that is lasting.

Integrated with Gameplay

Integrated with Gameplay

Integrated with Gameplay

 Story cannot sit on top of the experience, it has to live inside it. Too often narrative is added after the fact, disconnected from how the game is actually played. We work closely with designers to build story and gameplay together, so that every action, every system, every choice carries meaning. 

When Character Lands

Integrated with Gameplay

When Character Lands

 When a character truly lands, everything changes. Players don’t just engage, they invest, they care, they stay. We focus on creating characters that feel real and undeniable, because it drives everything that follows. 

Founder Experience

Integrated with Gameplay

When Character Lands

 Gethin Aldous has directed some of the world’s most iconic characters in Grand Theft Auto V and Red Dead Redemption 2, created award-winning film and television, and now pushes the boundaries of storytelling through MythoWorks' original IP and his work with All Kings. 

If you are interested in pushing the boundaries of storytelling in game, then would love to talk.

Reach Out:

Copyright © 2023 MythoWorks Inc - All Rights Reserved.

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